Hey, I'm interested in eventually getting this game but I'm mainly waiting for the big update before I get it. Is there any update on that front? I remember being recommended this system in a video I watched and I look forward to reading and running it.
Page 25 of the Patch'd Up PDF under Edges Rework states:
"When you enter a Pit from Forced Movement, however, that push or pull immediately ends, then you take 2 Fall damage. If a Pit is placed directly under you, you take 2 Fall damage. Fall damage cannot be reduced or prevented by any means."
And then page 26 under Armor Rework states:
"Armor is a once per turn, automatic block. The first time each turn that you take damage, if you have Armor, reduce that damage by 3. This can apply to any type of damage, including Fall damage, burning token damage, Super Move damage, or damage dealt by a Trap."
Does this (potentially) conflicting information mean that:
1) The Fall damage from Pits specifically cannot be reduced.
Is there a rough timeline on when the "Patch'd Up" changes will be edited into the main PDF? I'm interested in the game but trying to parse the main book with the separate errata document seems potentially messy.
Thank you. I was looking a little at the PDF after purchasing it but if it's that soon I'll probably just wait to redownload and enjoy the edited version.
Question, I noticed some of the archetype's styles were cut off to where I can only see their names, is that a mistake or an issue with my PDF reader of choice, in which case I use Adobe Acrobat Reader. This info btw I'm bringing up is from the patched up version. Also does blaster form no longer provide a range increase outside of amplify?
Edit: Does Flashy style still provide its passive of combining two rolls together or was that removed?
The Patch'd Up version of the rules only includes changes from the core book. Any styles printed as just their name had no changes, other than gaining the new tags or in a few cases, having their Range adjusted.
So Flashy and Blaster still have all the same Abilities they do in the core book, but the only part of them that changed is their Actions.
Odd question and figured I'd ask while it was still on my mind, I saw the document note that you can make copies you have perform an action you initiate, but does that mean the copy inherits your current range to perform said action, or can a copy only perform that action while within your current range?
For example, if I initiated the "Now You See Me..." ability from Phantom and had a copy range 4 away from me, would that copy actually be able to use the ability? If so, would it be able to do so within range 3 of itself, or just within range 3 of me?
Copies use your Stance's current range. Basically, when you perform an Action through a copy, perform it as if you were standing in the copy's space until the Action is over. You don't actually move to that space, but it makes it easy to visualize how things function.
Question about Wild Form and Ten Thousand Style, when it says add action dice, it shows the number on the die. Is it saying add the die itself meaning you roll those dice again, or does it add the number of that die to your action dice pool?
I recently found out about this game and it sounds super interesting! Is it better to purchase through this site or DTRPG? Also, do we have to manually keep track of what the patch updates change in the corebook, or does it implement in the PDF?
Much appreciated! So if we purchase it now (and aren’t planning on getting a physical copy), will we get an email update of the download link for the new PDF version or something? If so, would you advise buying through itch.io or DTRPG?
Itch will send you an update when the game updates (depending on your settings) and you'll be able to redownload it. I expect DTRPG to do the same, but I hear Itch gives creators more money from the sales
Stepnix was correct on all counts. You'll get the updated PDF for free, you just need to come back to itch or DTRPG to download the update when it comes out. And I do get a bigger cut from itch.io, so if you do not intend to purchase a physical copy, it is better to get your digital copy here.
I am currently updating the game. A new version of the print book will be available once I am done with updates - I'd expect it to be available in September.
How does the Bleeding style interact with multiple health bars? By the strictest interpretation, a solo boss who's reduced to 0 hit points while in Bleeding style would lose immediately, with no regard for remaining health bar, but the other interpretation I can think of, that the ability doesn't activate until you're on your last health bar, means it doesn't benefit a solo boss at all and is proportionally weaker the more health bars the character has.
A solo boss does not benefit from the Bleeding Ability at all, no. Once at zero HP on their last health bar, their side has no remaining units and they lose.
I bought the game on Drivethrough yesterday and i noticed a big problem for me. It seems that the action dice section of the forms uses only images, which makes the product unplayable for a blind gamer such as myself.
can an edit be made in the near future to make theese sections accessible;
First of all; love the game. It's the most engaging combat system I've ever met.
Now the questions: 1. I was reading through the errata and noticed Halcyon style doesn't specify the category of tokens it can remove and can target "someone". Does this mean I can target an enemy and remove their rare tokens?
2. The new Singing Style's ability doesn't specify the range- it just says "all enemies". Given that you've done a lot of errata to add ranges other places this seems odd. Was that deliberate (and means what it says- i.e. "screw everybody on the other team") or an omission?
The combat in this system is, hands down, some of the most mechanically satisfying I have ever seen in a TTRPG. The turn order and protections from turn advantage are actually really nicely done, the flow of combat is far more tactical and less prone to dice swing, and overall it just has a really nice feel and flow in my opinion. The execution is a little rough in some places, though the recent Errata did help plug some of the holes in the original material. If this sounds like it appeals to you, grab this book, even if only for inspiration or an alternate system to play with when some of the group aren't available for your regularly scheduled campaigns.
However, much as I must praise the game for its combat, I do have to give it some criticism.
The formatting of the book is a little bit wonky, and the art is unique to say the least. Those aren't deal breakers for me, but can be jarring if you are coming from systems released by major publishers. It's indie, and it looks like it.
There is no official character sheet. For those playing pen n' paper, my recommendation is to grab a steno book, legal notebook, or other spiral book for tracking character features, stances, etc. For those playing online, there are already a few google sheet-based character sheets. It's a small pet peeve for a TTRPG not to have its own character sheet, but again, not really a deal breaker.
Last, and this one may be a deal-breaker for some, but this game is not really centered on the types of long-form campaigns that more narrative games focus on. There aren't really a ton of rules to govern anything that happens between combat, and their only real impact is to determine whether players start the next combat with an advantage, as usual, or in an ambush. This is perhaps the only thing I really dislike about Panic at the Dojo, but even still, I must recommend it based on the combat rules alone.
Very cool system, I'm eager to get to experience it in action when I get the chance - one question, though: if an ability or action says "heal x", it means healing the actual value of x, not multiplied by heal value, right? For example, the Angel focused and fused abilities, or Dance form's Try and Keep Up.
Great game. Not sure if you've answered this somewhere below, but what happens when actions conflict? For instance -- an enemy has declared an action, but I have a Speed Token and I want to spend it. How do we know who gets to go first? Is it just whoever blurted out their idea first?
Speed tokens during opponents' turns can only be spent at the start of the turn, the end of the turn, or in response to being put over an Edge space. You don't get a chance to spend it during the action phase.
For reactive actions, like the ones granted by Chaos tokens or the Reversal Form, you get the opportunity to use those after the active player has performed an action, and only one reaction per action.
The step by step turn order can be found on page 28 of the PATCH'd UP update pdf.
It dawns on me that this prevents 3-way conflicts, and that the heroes are left to sort out who spends their Speed Tokens in what order among themselves?
I have some questions about the patch'd up Errata You can no longer move allies with grapple/throw, is this to make fatigue harder to get around?
I have concerns about the new Singing style. Singing Zen (7 5 3) give 11 burning tokens to one enemy and 5 burning tokens to each enemy in range. I think this is just the best burning applicator in the book by far. I'm going to have to test it against my players to see if there is a effective counter to this strategy.
Hi! I just ran this system with my friends for the first time yesterday and it was a lot of fun for us all. I just have a small question that came up yesterday:
If I was to spend more than one Power Token (via Power Form) on a move that pushes an enemy back, do they get pushed back more spaces for each Power Token being spent, or do they only get pushed one space total?
The updated PDF will be available for free to anyone who has purchased the game previously.
If you bought a physical copy, my apologies, but those are too expensive to give out for free. You would need to buy a new physical copy once it is available. You can still get the free PDF update.
Hello! I am excited about the updates, I have ran this game a few times in the past. Had a lot of fun,
There is one thing I am still a bit confused about in the book. On page 25, it says "There's two main ways to decide on the terrain of a battlefield. The first is Free-form." but the section never says what the other one is. Although I have always assumed the other options is just that the players don't get to add extra obstacles to the map.
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Hey, I'm interested in eventually getting this game but I'm mainly waiting for the big update before I get it. Is there any update on that front? I remember being recommended this system in a video I watched and I look forward to reading and running it.
I’ve been wondering the exact same thing. Hopefully we get an update soon.
Page 25 of the Patch'd Up PDF under Edges Rework states:
"When you enter a Pit from Forced Movement, however, that push or pull immediately ends, then you take 2 Fall damage. If a Pit is placed directly under you, you take 2 Fall damage. Fall damage cannot be reduced or prevented by any means."
And then page 26 under Armor Rework states:
"Armor is a once per turn, automatic block. The first time each turn that you take damage, if you have Armor, reduce that damage by 3. This can apply to any type of damage, including Fall damage, burning token damage, Super Move damage, or damage dealt by a Trap."
Does this (potentially) conflicting information mean that:
1) The Fall damage from Pits specifically cannot be reduced.
2) Fall damage cannot be reduced.
3) Fall damage cannot be reduced except by Armor.
#3 is the answer, I need to update the Pits description to match the new effect of Armor.
Try reaching out on twitter it maybe the best place
Twitter or the Discord is probably the best way to reach them. I'll post a picture of your comment in Discord.
Sure, delete it. Thanks!
Is there a rough timeline on when the "Patch'd Up" changes will be edited into the main PDF? I'm interested in the game but trying to parse the main book with the separate errata document seems potentially messy.
As of today the current working timeframe is this time next week. This could very well change tho
Thank you. I was looking a little at the PDF after purchasing it but if it's that soon I'll probably just wait to redownload and enjoy the edited version.
Any update on the release?
Question, I noticed some of the archetype's styles were cut off to where I can only see their names, is that a mistake or an issue with my PDF reader of choice, in which case I use Adobe Acrobat Reader. This info btw I'm bringing up is from the patched up version. Also does blaster form no longer provide a range increase outside of amplify?
Edit: Does Flashy style still provide its passive of combining two rolls together or was that removed?
The Patch'd Up version of the rules only includes changes from the core book. Any styles printed as just their name had no changes, other than gaining the new tags or in a few cases, having their Range adjusted.
So Flashy and Blaster still have all the same Abilities they do in the core book, but the only part of them that changed is their Actions.
Odd question and figured I'd ask while it was still on my mind, I saw the document note that you can make copies you have perform an action you initiate, but does that mean the copy inherits your current range to perform said action, or can a copy only perform that action while within your current range?
For example, if I initiated the "Now You See Me..." ability from Phantom and had a copy range 4 away from me, would that copy actually be able to use the ability? If so, would it be able to do so within range 3 of itself, or just within range 3 of me?
Copies use your Stance's current range. Basically, when you perform an Action through a copy, perform it as if you were standing in the copy's space until the Action is over. You don't actually move to that space, but it makes it easy to visualize how things function.
Question about Wild Form and Ten Thousand Style, when it says add action dice, it shows the number on the die. Is it saying add the die itself meaning you roll those dice again, or does it add the number of that die to your action dice pool?
It adds the dice itself, so you will roll that die as part of your action dice
Thank you so much, was just curious.
I recently found out about this game and it sounds super interesting! Is it better to purchase through this site or DTRPG? Also, do we have to manually keep track of what the patch updates change in the corebook, or does it implement in the PDF?
The errata will be added to the core book soon, at the moment they're separate docs though
Much appreciated! So if we purchase it now (and aren’t planning on getting a physical copy), will we get an email update of the download link for the new PDF version or something? If so, would you advise buying through itch.io or DTRPG?
Itch will send you an update when the game updates (depending on your settings) and you'll be able to redownload it. I expect DTRPG to do the same, but I hear Itch gives creators more money from the sales
Stepnix was correct on all counts. You'll get the updated PDF for free, you just need to come back to itch or DTRPG to download the update when it comes out. And I do get a bigger cut from itch.io, so if you do not intend to purchase a physical copy, it is better to get your digital copy here.
I might be stupid but how do we get the patchd up version?
It is in the Demo downloads section.
Hi, uhh, the download button in the Demo section leads to a void(0), so... can't download the file.
It works fine for me? Just a standard left click
I just want to say this idea rocks and I'll be buying the game on my next paycheck
Will there be a Character Sheet available soon?
My group uses this Google Sheet to handle character sheets. Hope it helps.
https://docs.google.com/spreadsheets/d/1Er2Fv3VTVh6X4-zIpkXysGof5VqCc37W7c3LF85O...
Hiya! It says the game is available for print through DTRPG, but it only looks like the PDF is available? Any chance a second print run will happen?
I am currently updating the game. A new version of the print book will be available once I am done with updates - I'd expect it to be available in September.
Sounds good!! Absolutely adore this game and its systems BTW ~ Very very excited to own it in print at some point!
How does the Bleeding style interact with multiple health bars? By the strictest interpretation, a solo boss who's reduced to 0 hit points while in Bleeding style would lose immediately, with no regard for remaining health bar, but the other interpretation I can think of, that the ability doesn't activate until you're on your last health bar, means it doesn't benefit a solo boss at all and is proportionally weaker the more health bars the character has.
A solo boss does not benefit from the Bleeding Ability at all, no. Once at zero HP on their last health bar, their side has no remaining units and they lose.
I bought the game on Drivethrough yesterday and i noticed a big problem for me. It seems that the action dice section of the forms uses only images, which makes the product unplayable for a blind gamer such as myself.
can an edit be made in the near future to make theese sections accessible;
Yes, I will make an edit for you. My apologies
First of all; love the game. It's the most engaging combat system I've ever met.
Now the questions:
1. I was reading through the errata and noticed Halcyon style doesn't specify the category of tokens it can remove and can target "someone". Does this mean I can target an enemy and remove their rare tokens?
2. The new Singing Style's ability doesn't specify the range- it just says "all enemies". Given that you've done a lot of errata to add ranges other places this seems odd. Was that deliberate (and means what it says- i.e. "screw everybody on the other team") or an omission?
1: Yes, the higher tiers of Purify can remove rare tokens.
2: Yes, singing style's Ability debuffs everyone on the enemy team, just like Song Form's Ability buffs everyone on your team.
Things to know before you buy:
The combat in this system is, hands down, some of the most mechanically satisfying I have ever seen in a TTRPG. The turn order and protections from turn advantage are actually really nicely done, the flow of combat is far more tactical and less prone to dice swing, and overall it just has a really nice feel and flow in my opinion. The execution is a little rough in some places, though the recent Errata did help plug some of the holes in the original material. If this sounds like it appeals to you, grab this book, even if only for inspiration or an alternate system to play with when some of the group aren't available for your regularly scheduled campaigns.
However, much as I must praise the game for its combat, I do have to give it some criticism.
The formatting of the book is a little bit wonky, and the art is unique to say the least. Those aren't deal breakers for me, but can be jarring if you are coming from systems released by major publishers. It's indie, and it looks like it.
There is no official character sheet. For those playing pen n' paper, my recommendation is to grab a steno book, legal notebook, or other spiral book for tracking character features, stances, etc. For those playing online, there are already a few google sheet-based character sheets. It's a small pet peeve for a TTRPG not to have its own character sheet, but again, not really a deal breaker.
Last, and this one may be a deal-breaker for some, but this game is not really centered on the types of long-form campaigns that more narrative games focus on. There aren't really a ton of rules to govern anything that happens between combat, and their only real impact is to determine whether players start the next combat with an advantage, as usual, or in an ambush. This is perhaps the only thing I really dislike about Panic at the Dojo, but even still, I must recommend it based on the combat rules alone.
Can a Challenged fighter attack Copies of the Challenger?
Very cool system, I'm eager to get to experience it in action when I get the chance - one question, though: if an ability or action says "heal x", it means healing the actual value of x, not multiplied by heal value, right? For example, the Angel focused and fused abilities, or Dance form's Try and Keep Up.
That's correct. "Heal 2" means "ignore the heal value of the fight, this only heals 2 HP"
Great game. Not sure if you've answered this somewhere below, but what happens when actions conflict? For instance -- an enemy has declared an action, but I have a Speed Token and I want to spend it. How do we know who gets to go first? Is it just whoever blurted out their idea first?
Speed tokens during opponents' turns can only be spent at the start of the turn, the end of the turn, or in response to being put over an Edge space. You don't get a chance to spend it during the action phase.
For reactive actions, like the ones granted by Chaos tokens or the Reversal Form, you get the opportunity to use those after the active player has performed an action, and only one reaction per action.
The step by step turn order can be found on page 28 of the PATCH'd UP update pdf.
Thank you!
It dawns on me that this prevents 3-way conflicts, and that the heroes are left to sort out who spends their Speed Tokens in what order among themselves?
Yes, that's right.
I know there is a fan made character sheet going around but is there any plans for making an official character sheet or a vtt add on?
No official plans. The fans making them are better at it than I'd be.
Fantastic system. Veteran DM in 5e, BREAK!!, and Witcher TRPG, and this is probably the best combat system I've run so far.
When will the main PDF be updated to include the rule changes in the Errata? It still shows a Last Edited date of 2021 (on Itch Download page).
I am working on it, expect it to take at least a month though.
Copy that. Thanks for the reply. I'll let my group know.
I have some questions about the patch'd up Errata
You can no longer move allies with grapple/throw, is this to make fatigue harder to get around?
I have concerns about the new Singing style.
Singing Zen (7 5 3) give 11 burning tokens to one enemy and 5 burning tokens to each enemy in range. I think this is just the best burning applicator in the book by far. I'm going to have to test it against my players to see if there is a effective counter to this strategy.
Hi! I just ran this system with my friends for the first time yesterday and it was a lot of fun for us all. I just have a small question that came up yesterday:
If I was to spend more than one Power Token (via Power Form) on a move that pushes an enemy back, do they get pushed back more spaces for each Power Token being spent, or do they only get pushed one space total?
Thanks, and looking forward to the update!
They get pushed back a number of additional spaces equal to the number of Power tokens spent on the attack.
Thank you! Loving the new rules so far!
I made my purchase using drivethrurpg, will I be able to get an updated copy; when the errata comes out?
The updated PDF will be available for free to anyone who has purchased the game previously.
If you bought a physical copy, my apologies, but those are too expensive to give out for free. You would need to buy a new physical copy once it is available. You can still get the free PDF update.
Excellent! Thank you for letting me know.
Will I be able to download it straight from dtrpg? Also when does the update come out
The PDF update is already available for download through DTRPG and here on itch.io.
The updated book will be available at least a month or two from now, the print production pipeline is a bit slow.
hello there how can I know when the errata is going to happen ?
The errata has now happened.
awesome thank you!
Hello! I am excited about the updates, I have ran this game a few times in the past. Had a lot of fun,
There is one thing I am still a bit confused about in the book. On page 25, it says "There's two main ways to decide on the terrain of a battlefield. The first is Free-form." but the section never says what the other one is. Although I have always assumed the other options is just that the players don't get to add extra obstacles to the map.
Oh, yeah sorry the other option is to use a pre-made map, but then I never got around to premaking maps. So. Ignore that
Thank you!