Patch'd Up v3 - v1.2 HOTFIX


Quick update to v1.2, also removing the period from the update titling because it is messing with the uploads over on DTRPG. So now it is v3.

Changelog

Taken Out clarifications: Separated out Zero HP and Removed From Play as their own mechanical game terms. Both involve being Taken Out and have rules overlap, but there are some things that apply to one and not the other, such as: Zero HP characters remain in play and can be targeted, but they are empty space and can be walked over. Removed from Play characters are no longer in play, and cannot be targeted or affected by any Abilities.

Obstacles Stacking/Replacement update: Due to an exploit where Pits could be placed on top of Pits, dealing massive fall damage to anyone standing in that space, there are now clearer rules on which obstacles can share space, which ones cannot, and most relevantly, that obstacles cannot replace an obstacle of the same type. No pits on top of pits to trigger more fall damage, and no traps on top of traps to reset their damage trigger.

Song Form accidentally had a d10 instead of a d8. Reverted to its intended dice values.

Vortex Style's Black Hole has been slightly reworked, and I remembered to add the pull distance this time. Now the pit you create and the enemy targeted to pull into it must both be within your range.

Singing Style's Mood Shift can only be used when you are the active character. Was absolutely busted when combined with Reversal Form and many different archetype abilities, especially Punk and War Dancer.

Explosion Style's Ability reworded to prevent replacing pits with pits. Ka-Boom! Action reworked to function properly,  as the previous version put the target into a pit before dealing damage, giving them Armor to resist that damage. Now it deals damage before dropping them into the pit, then destroys that pit and everything around them.

Files

Panic at the Dojo PATCH'D UP Update v3.pdf 2 MB
Jul 29, 2024

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