Panic at the Dojo Patch'd Up v5 - the v4 Hotfix


I always miss something. But also, I have had some more ideation on the various Forms of the game.

Dance Rework V2: Abilities tweaked, all of Dance's Actions cost Speed tokens now but also have a usage per turn limit. Removed the "this ability does not work with token actions" clause, as the rebalanced numbers should not need it.

Control Form: Added a passive ability, adding more to its Zoner tag. After you spend Control Tokens to negate or steal an action from someone, you can push them one space, if you are still in Control Form.

Power Form: Crush now stops your enemy from spending any tokens at all, not just Iron and Control tokens. Helps against Luck, and also provides future-proofing against new content.

Reversal Form: Seize The Opening only teleports you 2 spaces now. Much more manageable to face.

Shadow Form: Given an additional Ability, to be able to move one space at the start of the Movement Phases of every turn.

Forms in general: Added complexity stars.


And some other misc changes:

Armor now stacks. If you are in Lucky Iron Stance, your Armor triggers twice per turn.

Pits reworked for the Armor Change. Now reduce all damage you take by 1, if it comes from outside Range 3 of the pit. If the damage comes from a source closer than that (Range 0-2), Pits provide no protection.

Burning Tokens no longer list that they ignore armor. Armor can block fire now.

Take Aim no longer modifies Take Aim. You cannot build up a massive +4 Numbered Action.

Trickster Rework numbers tweaked and Style tags re-added. Rat Trap deals damage now. Grapple Hook is only a token action now.

Hidden Style renamed Parkour Style. Now the Ability lets you wall run indefinitely, until you run out of wall to run along.

Get Panic at the Dojo

Buy Now$14.95 USD or more

Comments

Log in with itch.io to leave a comment.

(2 edits) (+1)

I refresh this page daily and will rejoice when this date changes and I can run this system again.